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<title>fabmoraes's CGPortoflio Gallery</title>
<link>http://fabmoraes.cgsociety.org/gallery/</link>
<description>fabmoraes's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Samurai</title>
	<link>http://fabmoraes.cgsociety.org/gallery/812977</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/193080/193080_1254668671_small.jpg"><br><br><img src="http://img32.imageshack.us/img32/9131/view01o.jpg" border="0" alt="" /><br />
<img src="http://img23.imageshack.us/img23/236/view02p.jpg" border="0" alt="" /><br />
<br />
I made this character to practice digital sculpting<br />
<br />
]]>
	</description>
	<pubDate>Sun, 04 Oct 2009 10:04:33 +0000</pubDate>
	</item>
	<item>
	<title>Steamnocchio</title>
	<link>http://fabmoraes.cgsociety.org/gallery/736354</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/193080/193080_1235954517_small.jpg"><br><br>I never participated to a CG Challenge before, so I did this work to try the Steampunk Challenge.<br />
It was a huge surprise to win the first prize. Never imagined I could do it.<br />
<br />
I must thanks everyone in this forum for the great support and feedback.<br />
<br />
http://features.cgsociety.org/challenge/steampunk/view_entries.php?challenger=16918<br />
<br />
<img src="http://img49.imageshack.us/img49/8021/shot01t.jpg" border="0" alt="" /><br />
<br />
<img src="http://img49.imageshack.us/img49/2834/shot02.jpg" border="0" alt="" /><br />
<br />
<img src="http://img49.imageshack.us/img49/6123/shot03.jpg" border="0" alt="" /><br />
<br />
[<img src="http://img49.imageshack.us/img49/3236/shot04.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 01 Mar 2009 18:42:00 +0000</pubDate>
	</item>
	<item>
	<title>Don Quixote de la Mancha</title>
	<link>http://fabmoraes.cgsociety.org/gallery/502979</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1180812449_small.jpg"><br><br>I made this image inspired in a spanish statue of the amazing character of century XVII  Don Quixote de la Mancha from the author Miguel de Cervantes.<br />
]]>
	</description>
	<pubDate>Sat, 02 Jun 2007 19:27:32 +0000</pubDate>
	</item>
	<item>
	<title>Mercenary</title>
	<link>http://fabmoraes.cgsociety.org/gallery/653805</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1216235668_small.jpg"><br><br>This is my first attempt to make a last generation game character. I found very interesting the technics used today to do this kind of work.<br />
 I followed the workflow used in Epic Games showed in the Ballistic book &quot;Character Modeling 2&quot;.<br />
 It was very fun to make this character and learned a lot. I will try to make more and better characters in the future.<br />
<br />
 There are 7644 triangles for the guy and 3262 for the gun. Rendered using scanline. No post production in the character.<br />
<br />
 Critics are very welcome.<br />
<br />
 I hope you like it.<br />
<br />
<img src="http://img299.imageshack.us/img299/6470/stillsno9.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 19:14:31 +0000</pubDate>
	</item>
	<item>
	<title>Monster</title>
	<link>http://fabmoraes.cgsociety.org/gallery/708877</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/193080/193080_1229547182_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 17 Dec 2008 14:49:02 +0000</pubDate>
	</item>
	<item>
	<title>Rocketeer</title>
	<link>http://fabmoraes.cgsociety.org/gallery/665132</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1219026150_small.jpg"><br><br>I did this work for the Comicon Challenge in Game Artisans forum. I started a little late and took 2 weeks to be done. It was fun.<br />
The model has 6958 triangles, rendered in scanline and I did some color adjustments in Photoshop.<br />
<br />
<img src="http://img527.imageshack.us/img527/4937/normalmapam9.jpg" border="0" alt="" /><br />
<br />
<img src="http://img392.imageshack.us/img392/515/39game3dart751112181623ur1.jpg" border="0" alt="" /><br />
<br />
Here is a real time render using Cry Engine 2.]]>
	</description>
	<pubDate>Mon, 18 Aug 2008 02:22:34 +0000</pubDate>
	</item>
	<item>
	<title>Volkswagen</title>
	<link>http://fabmoraes.cgsociety.org/gallery/702959</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/193080/193080_1228135500_small.jpg"><br><br>Client: Volkswagen<br />
Agency: O2<br />
<br />
  This is one of 4 films done for Volkswagen made in Seagulls Fly. The post production of this film specifically, subtitled &quot;Concorrência&quot; (competition) was co-directed by me.  <br />
  My part in this commercial was post production direction, modeling and shading of the big machine, modeling and shading of the security robot, scene assembling and composition.<br />
<br />
To see the videos you can enter in Seagulls Fly's web site:<br />
<br />
www.seagullsfly.com<br />
<br />
<br />
]]>
	</description>
	<pubDate>Mon, 01 Dec 2008 12:45:05 +0000</pubDate>
	</item>
	<item>
	<title>Gnome With His Potion</title>
	<link>http://fabmoraes.cgsociety.org/gallery/313708</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1184443648_small.jpg"><br><br>I modeled this gnome in Seagulls Fly studio for a TV comercial. I decided to make a new scene with it replacing all materials, textures and lights to practice.<br />
It was rendered in mental ray and color corrected in photoshop.<br />
]]>
	</description>
	<pubDate>Sat, 28 Jan 2006 04:18:51 +0000</pubDate>
	</item>
	<item>
	<title>3D Crab</title>
	<link>http://fabmoraes.cgsociety.org/gallery/515228</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1183689426_small.jpg"><br><br>This is a 3D crab i modelled some time ago in Seagulls Fly for a printed advertising.<br />
My part here was only the modeling.<br />
Here is the original post:<br />
http://forums.cgsociety.org/showthread.php?f=121&amp;t=198217&amp;highlight=crab<br />
]]>
	</description>
	<pubDate>Fri, 06 Jul 2007 02:37:08 +0000</pubDate>
	</item>
	<item>
	<title>Sony Bravia Musicians</title>
	<link>http://fabmoraes.cgsociety.org/gallery/654050</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1216306141_small.jpg"><br><br>This is one of four images made for Sony Bravia.<br />
The concept is from Marco Teixeira and got help from the 3D team and concept art team to model most of the heads. That's because the deadline was a little short.<br />
<br />
]]>
	</description>
	<pubDate>Thu, 17 Jul 2008 14:40:21 +0000</pubDate>
	</item>
	<item>
	<title>Giant</title>
	<link>http://fabmoraes.cgsociety.org/gallery/629993</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1210388209_small.jpg"><br><br>Just a test in Z Brush]]>
	</description>
	<pubDate>Sat, 10 May 2008 02:56:54 +0000</pubDate>
	</item>
	<item>
	<title>Mercenary W.I.P.</title>
	<link>http://fabmoraes.cgsociety.org/gallery/641458</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1213157737_small.jpg"><br><br>This is a work in progress of a low poly character, but this one is the high poly version.<br />
<br />
My intention here is to make a game character for practice.]]>
	</description>
	<pubDate>Wed, 11 Jun 2008 04:15:47 +0000</pubDate>
	</item>
	<item>
	<title>Celta</title>
	<link>http://fabmoraes.cgsociety.org/gallery/533736</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1188270723_small.jpg"><br><br>Only the ropes and the logs are CG. I haven`t done the whole image. The client gave us the photos of the car and background, the model of the logs and the ropes were already made. I tweaked the models and textures, I did all the lighting in Mental Ray and the post processing, Photoshop stuff.]]>
	</description>
	<pubDate>Tue, 28 Aug 2007 03:12:05 +0000</pubDate>
	</item>
	<item>
	<title>Sleeping Dog</title>
	<link>http://fabmoraes.cgsociety.org/gallery/517135</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1184124536_small.jpg"><br><br>My first &quot;oficial&quot; work in Z Brush. I did it for a TV AD <br />
]]>
	</description>
	<pubDate>Wed, 11 Jul 2007 03:28:57 +0000</pubDate>
	</item>
	<item>
	<title>Diablo Soldier</title>
	<link>http://fabmoraes.cgsociety.org/gallery/503198</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1180896102_small.jpg"><br><br>I started this one for the first Blizzard art contest last year. I couldn`t participate due to some restrictions but i decided to continue just to see what happens.<br />
Well, i hope finish it one day.]]>
	</description>
	<pubDate>Sun, 03 Jun 2007 18:41:44 +0000</pubDate>
	</item>
	<item>
	<title>Sad Robot</title>
	<link>http://fabmoraes.cgsociety.org/gallery/383029</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1184443582_small.jpg"><br><br> I posted this character last year and now i decided to make a better presentation for him, putting him in a scene and remaking the lights.]]>
	</description>
	<pubDate>Wed, 19 Jul 2006 02:13:21 +0000</pubDate>
	</item>
	<item>
	<title>Globeleza</title>
	<link>http://fabmoraes.cgsociety.org/gallery/515224</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193080/193080_1183688978_small.jpg"><br><br>This is a still image of a TV AD Seagulls Fly did some time ago for one of the major TV Channel here in Brasil, called TV Globo.<br />
My part in this work was the modeling.<br />
]]>
	</description>
	<pubDate>Fri, 06 Jul 2007 02:29:40 +0000</pubDate>
	</item>
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